Who killed Minecraft

This article is about the mob. For the rod dropped from the death of a Blaze, see Blaze Rod. For the powder crafted from a Blaze Rod, see Blaze Powder.

Alchemy addicts and experience farmers are among the few who might have good things to say about the blaze, a ferocious, flaming mob that spawns in the formidable Nether Fortresses. There they patrol, to unknown purpose, aggressively flambéing any and all adventurers who enter their domain.

Marsh Davies[1]

Blazes are flying hostile mobs found in nether fortresses.

Spawning[edit]

Blazes spawn naturally in nether fortresses at a light level of 11 or less.

Spawners[edit]

Blazes spawn from spawners of nether fortresses.

Drops[edit]

  • 0–1 blaze rods (0-4 with the Looting III), if killed by the player or tamed wolf.
  • 10 experience points if killed by a player or tamed wolf.

Behavior[edit]

Blazes fly, although when not attacking they stay on the ground or sink down slowly through the air. Blazes do not attempt to swim upwards in lava or water. Despite taking damage from water, blazes make no attempt to protect themselves if pushed or dropped into water. Their pathfinding does not avoid fire or lava, but does avoid water.

Blazes target players within 48 blocks. If a blaze is damaged by a player or other mob, it alerts other blazes within 48 blocks to target the attacker. A blaze flies when it acquires a target, slowly approaching while attempting to remain 0.5–3.5 blocks above the target.

A blaze's normal attack is a trio of fireballs, shot from up to 16 blocks. Blazes shoot even without line of sight to the target. When using this attack, the blaze burns with fire for 3 seconds, shoots three fireballs over the course of 0.9 second, then extinguishes its flames and waits for 5 seconds before attacking again. A blaze shoots its fireballs with roughly the same lack of accuracy as a dispenser; however the blaze's shots maintain the same speed all the way to the target, unlike the dispenser's, which start slow and accelerate.

A blaze that touches its target perform a melee attack that does 6 damage on normal difficulty, once per second. This attack is not considered fire damage and does not ignite the target.

Blaze fireball[edit]

Blazes shoot fireballs at players. If a fireball hits a block, fire is placed at that location. If it hits an entity that is not immune to fire and doesn't have the Fire Resistance effect, the entity takes 5 of projectile damage regardless of difficulty level. The target is set on fire for 5 seconds, which does an additional 4 fire damage over time. A blaze fireball cannot be deflected by melee attacks or arrows, unlike ghast fireballs. However, it can be blocked by shields, which prevents the player to be attacked.

Blaze fireballs can light campfires.

Data values[edit]

Blaze fireballs are also entities that have associated entity data.

  • Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    •  direction: List of 3 doubles. Should be identical to Motion.
    •  life: Increments each tick when the projectile is not moving; resets to 0 if it moves. Has no effect, though is still saved/read
    •  power: List of 3 doubles that adds to every tick. Act as the acceleration.
    •  Item: The item to render as, may be absent.

Combat[edit]

In addition to normal weapons, blazes are hurt by snowballs, taking 3 damage per hit, and by splash water bottles, taking 1 damage per hit. Like endermen, they are also damaged by water and rain by 1 every half second. Like most Nether mobs, they are immune to fire and lava.

Sounds[edit]

Data values[edit]

Blazes have entity data associated with them that contain various properties of the mob.

Achievements[edit]

Icon Achievement In-game description Actual requirements (if different) Availability Xbox points earned Trophy type (PS)
Xbox PS Bedrock Nintendo
Into FireRelieve a Blaze of its rodPick up a blaze rod from the ground.YesPS3YesWii U, Switch20GSilver
PS4, PSVitaBronze
OverkillDeal nine hearts of damage in a single hitDamage can be dealt to any mob, even those that do not have nine hearts of health overall.YesYesYesYes30GBronze

Advancements[edit]

Video[edit]

History[edit]

Java Edition
1.0.0Beta 1.9 Prerelease Added blazes.
When blazes attack the player, they shoot fireballs when attacking the player.
Beta 1.9 Prerelease 4Blazes now drop items only when they aren't on fire (about to attack); this has since been fixed, and they now have a chance to drop blaze rods any time they are killed.
Beta 1.9 Prerelease 5Blazes now drop only a blaze rod when killed by the player.
RC1Sounds specific to blazes have now been added. They make "breath" sounds and make metallic clunks when hurt.
1.4.212w36aDue to the addition of wither skeletons, blazes now spawn less often in nether fortresses (the chance has now been decreased from 43.5% to 35.7%).
1.513w02aThe texture of the blaze fireball has now been changed from to .[2]
13w02bThe texture of the blaze fireball has now been changed from back to .
1.814w06aThe blaze's AI has now been altered. Blazes now attempt to attack the player even if there are blocks between them.
A blaze now alerts other blazes in a staggering 50 block radius around itself of the player's presence upon being hit, causing all blazes within the wide radius to swarm the player, if they have a clear path.
Blazes now have a decreased firing distance: previously, blazes would shoot at the player from about 32 blocks away once angered, but they now shoot from only 16 blocks. When the player moves out of their radius, they slowly "walk" over to the player, flying over obstructions in the way. When within melee range, the blaze now actively rushes toward the player and attempts to hit the player out of melee range, and shoots fireballs once the player is out.
Blazes no longer attempt to swim in water or lava, instead sinking to the bottom.
1.1116w32aThe entity ID of the blaze has now been changed from to .
The fireball's entity ID has now been changed from to .
16w35aBlazes are now dealt 1damage by splash water bottles.
16w40aTags , , , and have now been removed from the small fireball entity data.
The blaze's tag is now no longer used for anything, but still saved/read.
1.1418w43a The texture of blazes has now been changed.
The texture of the blaze fireball has now been changed.
Pocket Edition Alpha
0.12.1build 1 Added blazes.
When blazes attack the player, they shoot fireballs when attacking the player.
build 12Blazes are now neutral in creative mode.
Blazes now have sounds.
0.13.0build 1Blazes are now passive in creative mode.
0.14.0build 1 The blaze texture now glows.
Pocket Edition
1.1.0alpha 1.1.0.0The entity ID for the fireball has now been changed from to .
?Blazes are now dealt 1damage by splash water bottles.
Bedrock Edition
1.10.0beta 1.10.0.3 The texture of blazes has now been changed.
The texture of the blaze fireball has now been changed.
Legacy Console Edition
TU7CU11.00Patch 1 Added blazes.
When blazes attack the player, they shoot fireballs when attacking the player.
TU8Blazes now drop 0–2 glowstone dust when killed.
PlayStation 4 Edition
1.90 The texture of blazes has now been changed.
The texture of the blaze fireball has now been changed.
New Nintendo 3DS Edition
0.1.0 Added blazes.
When blazes attack the player, they shoot fireballs when attacking the player.

Issues[edit]

Issues relating to "Blaze" are maintained on the bug tracker. Report issues there.

Trivia[edit]

  • Blazes can see the player through walls, like spiders and slimes.
  • When throwing a potion of invisibility on a blaze, the smoke remains visible.
  • According to Jeb, blazes look the way they do because all mobs in Minecraft are cuboid-shape, so to make them flame-like and magical, he created them as a core surrounded by rotating rods, and he gave them eyes so they had personality.[1]
  • Despite not having visible feet, blazes are still capable of making footstep sounds.[3]

Gallery[edit]

  • An edited blaze without particle effects. This shows that there is no core present.

  • A blaze up close, with particles turned off. There is no core to the body, just smoke and fire hovering around its head.

  • A blaze on fire being "angry", preparing to shoot its fireballs.

  • A Blaze that was spawned in the Overworld is taking damage from snowy weather.

  • Zoomed out view of the blaze spawner, showing the spawner area and a spawned blaze.

  • Multiple blazes shooting fireballs at the player as they hover around their spawner.

In other media[edit]

  • Blaze as it appears in Minecraft: Story Mode.

  • Official LEGO Blaze minifigure.

References[edit]